Gouken hard trials




















Some of you here aren't into that part of the game and are only into Online play but I find the challenge mode super fun and have spent way more time in there then online. I've done all normal and hard Survival and time attacks and all normal Trials probably why I'm so junk compared to you lot who play a lot online. Anyways let's get too it.

Normal Trials: all done. I haven't done any, actually. When it comes to fighting games, for some reason, I really hate doing anything but fighting other people. This also explains why I haven't unlocked anybody yet. I have the 1 left with both balrog and Abel then 3 with C. Viper fuck that twat her's are annoying as hell. I've done maybe half of the hard trials, maybe a bit more. Trying to do el fuerte's 5 right now.

Just said fuck it to the whole thing after trying Viper's 4. Some things are just not meant to be. Abel's 5 is loads of fun. Two one-frame links with an FADC in the middle. Every time I think of doing the trials, I end up wishing that I could set it to accept incoming fight requests while doing them.. Big fat zero, I've gotten a couple done with Ryu and Ken, but ever since I jumped online, I've just learned how to play from other people. I am jealous of a few titles though.

Also im not so hot at her FADCs so have 2 with opposite dashes in the same combo is too much. Congrats for those that can stick through them though! I just wish the game focused more on practical combos than the flashy trial combos. Alright, I have been busting my butt with these trials, all I have now are Viper's 5th and Gen's 5th. Oddly enough Viper trial 3 did not give me problems like it does for other people, it took me around 20 minutes from start to finish.

Viper's 5th combo is easy enough, the only problem I have is the tk feint I just cannot seem to get it, and when I do, I am so surprised that i cannot continue the combo. Crouching fp - seizmo -super jump - flaming kick ultra is fine, it is just the beginning that kills me. And as far as Gen 5 goes I am screwed. If the combo was not bad enough, they decide to tack on a full gekero or whatever it is called, I am honestly at a loss. Special f you goes out to Fuerte's 5th, Fei's 3rd, Blanka's 5th and Abel's 5th.

Luckily I got through Fuerte's 5th with a little coaching from Hedgehog Yeah Blanka's last one is a bitch. At least you get to see him eat a bannana when you do it. I've practically given up on SFIV now I just don't feel happy with any of the characters and online is boring as I see soo many of the same characters over and over again.

The online in that game's pretty good as people are more inclind to pick other characters. The only problem is barely anyone plays it online and it can be quite laggy and when sprites with 15 year old animation lags it really is totally unplayable.

Some of these links are just ridiculous. I have been into completing the achievements. Once I get these lame trial's done, beat Gouken on very hard and finish the game with everybody on medium, I am taking a long ass break. All that will probably take me a year though :p Question for you Scooper. For the 50 point Gouken achievement, are you allowed to use a second controller to interrupt the game if something is going wrong? Like interrupt, beat second player, then continue in arcade where you left off?

I asked Hedgehog and he said he thought so, I was just looking for some more confirmation. Thanks for the tips Scooper, I appreciate it! I will give it a try tomorrow for sure. God that trial is annoying as shit. Gouken is most often depicted as an elderly yet very well-built man with a white beard and prayer beads around his neck.

In his most recent Street Fighter IV appearance, Gouken wears a single sleeved, gray-colored karate gi and sports a long, white braid of hair adorned with a single prayer bead. Gouken's first alternate costume has his gi top removed; he now sports bandages on his forearms and a rope on his back, extremely similar to the one found on Akuma 's first alternate costume. Gouken's second alternate costume is an altered gi with a conical hat similar to those once worn by ashigaru , foot soldiers employed by the samurai of feudal Japan.

Gouken's fourth alternate costume has him imagined as Poseidon , the Greek god of the sea. Gouken's fifth alternate costume has him wearing a red leisurely haori with black pants and a drum hanging off the belt, while accessorized with black wrist guards and brown leather body straps similar to those of the aforementioned yamabushi with wings on the back and a tengu mask. Gouken's Horror themed costume has him imagined as an "evil" counterpart; he wears but a brown loincloth and shorts, with chains bound on his right arm and left leg.

On his chest is branded his symbolic kanji of "mu". Gouken's personality is naturally that of the archetypical "master elder", which is common within media related to martial arts; the "elder" personality type is evident in the same type of media as well as Western media characters such as Pai Mei ; despite this, he does have many aspects that do have him stand out as a character.

As stern and serious as he can be, Gouken is nonetheless enthusiastic in the nature of competition, being a spirited and modest good sport at heart. His approach is silent and calm, evocative of "zen" principles and he often shares insightful if not also blunt and critical advice and wisdoms to that effect. For example, he tells Dan that anger will not help him fearing it would lead him to a dark place and he informs Dee Jay that if he is silent, he would be surprised at what he learns.

He is on good terms with people like Rose and Dhalsim , who share similar ideals and beliefs. Gouken detests Akuma for killing their master, Goutetsu and embracing the darkness that resides within their arts instead of seeking a more pure form of strength. He also despises Bison for his use of Psycho Power , believing he endangered the world.

It is implied that he also has knowledge or at least familiar with other known combat forms, as he states the E. Honda 's sumo techniques would be considered "sacrilegious" in the former's own words against the sumo traditions, making him one of three characters including his former apprentice Dan and Rufus to point this out. Before his illustration in Street Fighter Alpha , Gouken's appearance would differ vastly between media.

Gouken himself was based off Sheng Long , a character that originated from the infamous English mistranslation of Ryu's win quote from the early versions of the Street Fighter II series "You must defeat Sheng Long to stand a chance" , which many speculated was referring to Ryu's master; it was intended to say "you must defeat my Shoryuken to stand a chance". April Fools jokes created by EGM in and actually provided an appearance for Sheng Long, which in turn directly influenced Gouken's current appearance.

It should be noted that, prior to Street Fighter IV , Sheng Long was actually used as Gouken's western name in some media, similar to how his brother is referred to as either Akuma or Gouki depending on the region.

One of his obtainable player titles states "AKA Sheng Long", and one of his win quotes even references the original quote " You must defeat me to stand a chance ". His appearance is similar to the Shinto Kunitsukami deity Sarutahiko, who is considered the oldest of the patron gods of the martial arts in Japan, representative of purification, strength, courage, and is the guardian of the bridge that connects the earth to the heavens.

His personality may also be reflective of Morihei Ueshiba , the founder of Aikido and spiritualist who found enlightenment and spiritual harmony in his later years. Ryu is Gouken's first disciple and adopted son. Gouken inspired him to be a martial artist and views him as a son, but no longer views him as a student, but as a rival, as he has gone far in his journey and is skilled enough to learn his own techniques.

He also helped him overcome the Satsui no Hado. Ken is Gouken's second disciple and the son of his best friend. Gouken trained Ken when he was young, but no longer trains him, as, like Ryu, he is already skilled and views him as a rival due to this. Gouken has little respect for his former disciple, kicking him out of the dojo once he realized that Dan's motivation was revenge, fearing that it would lead him to a dark path; however he's also concerned for his former student as he could harbor the Satsui no Hado as a result.

Still, Gouken does try to fulfill some of his abandoned role over Dan, by convincing him to abandon his hatred over Sagat. Akuma is Gouken's younger brother and nemesis. Gouken greatly despises him for embracing the Satsui no Hado and murdering Goutetsu. Because of this, he does all he can to protect Ryu and Ken from him, to the point where he willingly fought Akuma in a battle to the death so that he won't come after them. Oni is the only being that has ever intimidated him, due to the demi-demon wielding fearsome power beyond imagination.

It is implied Gouken knows very well this was what Akuma would become. By this time, Gouken considers his brother- or what he sees as formerly his brother, dead. Gouken had fought against M. Bison in the past. Bison poses to the world. According to Capcom 's official account of Akuma 's backstory, the two brothers were once students of Goutetsu , a practitioner of an art that was originally developed with the intention of killing an opponent , the origins of which are rooted back to Japan's feudal age.

Goutetsu taught his skills to Gouken and Akuma. Eventually, the two brothers began to differ in the methods and usage of their fighting style. Akuma became bent on completely mastering the killing and dark aspect of the art and embraced it to the point of succumbing to the Satsui no Hado , or the "Surge of Murderous Intent" and wanted to embrace it to his fullest extent to become more powerful.

Gouken, on the other hand, developed his own style of the art and wanted to embrace the peaceful and spiritual aspect of the art by removing the Satsui no Hado: turning fatal techniques such as the Hadoken and Shoryuken into tools for self-defense, removing their killing potential.

After succumbing to the Satsui no Hado, Akuma fought and murdered Goutetsu for not embracing it to his fullest extent and left behind both his master's dojo and his brother in order to train by himself to grow even more powerful. Sometime before Goutetsu's death, Gouken found an abandoned orphan child, Ryu , and took him under his wing. Gouken would later take Dan Hibiki as his first pupil. However, Gouken learned that the reason Dan wanted to learn this martial art was for revenge , and Gouken rejected him for his motives, fearing that his anger would lead him down a dark path.

Later during the summer, Ken Masters , who was sent from his father , a good friend of Gouken's, in order to learn humility and respect for a bright future.

After Gouken began to train the two boys, Akuma made a sudden appearance at Gouken's dojo. There, Akuma challenged Gouken to a fight. After Akuma's arrival and departure, Gouken continued to train the two boys.

Eventually, time would pass, and as his students matured, Gouken found his two students graduating from his tutelage, adept enough to leave the dojo and travel the world to continue their studies to become better people. One night during his Zazen meditation session, M.

Bison arrives at Gouken's dojo in order to find the heir to Ansatsuken. Bison would eventually come to him. However, he faced M.

Bison with only his fists, not relying on moves such as Hadoken and Shoryuken which resulted in his defeat. Bison noticed this and curses Gouken for not showing his true power, he then comments on stu dents being more willing to show Ansatsuken's true power and leaves.

This time, Akuma ended up as the victor, supposedly killing him with the Shun Goku Satsu. However, because Gouken used a technique similar to Gen 's and emptied his soul of emotions, he was merely left in a deep coma. Because he was unconscious for an extended period of time, Ryu and Ken believed their master to be dead, and put his body in a graveyard.

After awakening two years later, Gouken leaves his dojo and tailed his students, pleased that they have come so far. However, he was not satisfied with just watching them and he decided to enter the new S. Gouken successfully finds Ryu after Seth 's defeat, and managed to seal the Satsui no Hado so he would never have to suffer with this power again. Akuma appeared afterwards, furious at Gouken for completing this task; Akuma felt that he would no longer have a chance to kill Ryu in battle.

Akuma realizes the power Gouken used to seal it was nothing ordinary, but the Power of Nothingness. The two brothers then face off in another rematch, with control of Ryu's fate as the prize, with Gen witnessing the beginning of the fight in awe.

The exact outcome of this fight is unknown, though it is known that both survive and that Ryu does not go to Akuma, so it could possibly be implied that Gouken may have won. Afterwards, Ryu and Ken ask Gouken to stay with them a while, but Gouken tells them that they are both grown men and no longer need a master.

Gouken in Ryu's character story. In Ryu's character story, Gouken fights Ryu in a sparring match, training him to control the Satsui no Hado within him. The two of them are later confronted by Rashid and his servant, Azam , as the former wants to challenge Ryu to test his mettle.

Gouken gives Ryu some advice as Ryu silently accepts Rashid's challenge. After Ryu's victory, Gouken tells Ryu to meet Ken, who has been concerned about him. As the preceding master of the martial art that Ryu and Ken practice and wield in the series, Gouken is nonetheless the originator and peerless practitioner of the toned-down assassination martial art taught by Goutetsu. As seen in his moveset, Gouken has mastered the martial art to the point that he has grown to create techniques that better suit his own dynamics and philosophies, one that follows the use of both the Hado no Chikara and the Power of Nothingness for an effective and powerful form of self-defense, rather than the violent and destructive form of the martial art that his brother wields with the Satsui no Hado.

This is most significant in his repertoire's spelling and dynamics; many of their kanji are those with more benevolent and less wrathful interpretations than ones seen in Akuma's, and they are performed in such ways where they are intended for knockout stopping force than maiming and severe injury. Compared in metagame to Ryu and Ken, Gouken's playstyle is rather unorthodox when it comes to Shotokan style characters, lacking punishing anti-airs and combo-ability; while a defensive character, many of his moves instead involve around controlling the flow of battle, enacting "mindgames" and goading the opponent to attack, countering incoming attacks, unique normals that can strike into hitboxes intended for specific attacks like Makoto , special attacks that have extremely specific uses for utility but can make for many uses and openings, creating openings for combos and crossups at irregular and uncommon but effective openings and hit confirms, effectively resetting constantly the neutral game to outright halt the opponent mentally, and to use his strength as hard-hitting punishment for these openings to stun and making up for his rigid mobility.

In turn, Gouken is extremely reliant on meter to unleash his best attacks and potential. While a character of advanced and rigid disposition who demands investment and dedication to play as; including extensive memorization, study, and training of his entire moveset to fully understand his weaknesses, strengths, and openings, awareness of his rather rigid speed, the use of spacing and tactical positioning, strategic awareness of the opponent and literal street fighting awareness to psychologically read movement and action, some manner of creativity, utilizing at full all game central mechanics to their advanced level, even a good mindset and training of the mind to rightfully engage in "flow" to play him at his optimal performance, even moreso than other characters, and at best requires a lot of experience with Street Fighter to play, he is nevertheless a powerful adversary in the hands of one who knows and can react quickly to the ins and outs of the game and with tools to immediately turn the tide back to their favor.

In turn, much like Oro , he can be considered a much more advanced "Ryu" to play as, and it is best to also study and play as his graduate student to understand his more complex aspects. Gouken is powerful enough to be capable of performing a Gohadoken with only one hand, is able to perform a similar Ashura Senku move, but with an offensive twist, the Senkugoshoha , has perfected an anti-aerial vertical Tatsumaki Senpukyaku, the Tatsumaki Gorasen , and has a powerful counter move, Kongoshin , that is able to counter nearly any attack with lightning-fast oppressive force.

Furthermore, he shares the Airborne Tatsumaki Senpukyaku of his students from the Street Fighter II series and the Hyakkishu of his brother with a different variation, and shares his brother's Tenmakujinkyaku.

His throw, Ama no Oroshi, is a simple subduing hug before Gouken tosses them into the air, and is useful for starting up aerial juggles. As the master of the toned-down assassination art, Gouken appears to have specialized in the usage of the Shoryuken, to the point that they are only available as Super Combos and Ultra Combos, in the forms of the Forbidden Shoryuken , while his first Ultra Combo is the Shin Shoryuken , and the Hadoken, as using both hands allows him to perform the Denjin Hadoken with a greater deal of power.

His boss counterpart in Super Street Fighter IV , has powered up special moves quite similar to that of playable Gouken's EX moves and sports a light blue-green gi. The Gohadoken projectiles are immediately and fully charged, which means they always land two hits.



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